Contact SpellBee.us

Theres is also a support team behind SpellBee.us along with me. If a word got rejected that shouldn't have been, something's broken, or you've got an idea for the game, email me directly and I'll read it myself.

Email Me Directly

Reach me at contact@spellbee.us. Every message comes straight to my inbox, there's no ticket queue or auto-reply bot filtering it first, so it might take me a day or two to get back to you depending on what else I'm working on, but I do read and respond to everything myself.

Word-List Corrections Get Reviewed by Hand

If you email me about a rejected word, I'll check it against Merriam-Webster myself before making any change. Some rejections are intentional, proper nouns, hyphenated compounds, and a handful of obscure or inappropriate terms are filtered out on purpose, so not every report turns into a fix. But if you've genuinely found a gap in the word list, I'll add it, and it'll be live for everyone after that, not just you.

  • Every reported word checked against Merriam-Webster before any change
  • Corrections applied by hand, not through an automated queue
  • Fixes go live for every player, not just the person who reported it

Feature Ideas and Feedback

This site is still actively built, not a launch-and-forget project. If there's something you wish Spelling Bee Unlimited did differently, more games saved at once, a different way to share a puzzle, whatever it is, tell me. I can't promise every idea makes it in, but I do read all of them, and more than a few existing features started as a player's email.

  • Suggestions on gameplay, features, or puzzle difficulty
  • Feedback on Daily mode, Unlimited mode, or anything in between
  • Ideas that have genuinely shaped past updates

Before You Email: Quick Answers

A few things I get asked often, in case it saves you a message:

  • Starting a new puzzle: open Unlimited mode and one generates instantly, no waiting
  • Managing multiple games: up to 50 can stay active at once, switch between them from the game list
  • Playing offline: once a puzzle loads, it works without a connection

Still stuck on something? Email contact@spellbee.us and I'll sort it out.

Contact Umair Nisar

About SpellBee.us

Building better spelling bee puzzles every day

SpellBee.us is built for players who want fair, challenging, and genuinely enjoyable word puzzles, not recycled word lists. Every daily puzzle is hand-checked before it goes live, and Unlimited Mode is built for players who want to keep going beyond the daily challenge, with no artificial caps on how much you can play.

Umair Nisar, Puzzle Designer at SpellBee.us

Umair Nisar

Puzzle Designer & Word List Curator of SpellBee.us

I'm Umair Nisar, and I design and maintain every puzzle on SpellBee.us by hand. Every word in every list is cross-checked against Merriam-Webster before publishing, no auto-generated word lists, no unverified entries. Each puzzle is guaranteed to contain at least one pangram, and I test every grid myself before it goes live to confirm it's solvable and fair. Unlimited Mode is built to save up to 50 active games at once, so you can jump between puzzles without losing progress. If you spot a missing word, a bug, or a puzzle that doesn't feel right, email me directly, I read and respond to every message myself.

Contact Umair